Justin

Justin

About Justin

Justin DeOliveira is not the biggest fan of writing his own bio. He prefers to spend that time eating McDonalds buttermilk crispy chicken tenders and developing games on Unity or Unreal. When he isn't doing that he likes to go outdoors and stay active and train like Goku.

Shaky Snek

By |2020-08-30T21:56:06+00:00March 31st, 2018|Categories: Additional Projects|

Shaky Snek: Shaky Snek is the classic game of snake but utilizes camera shake for a little extra flavor. Camera shake can be accomplished in a variety of ways, I explored two. The first was to create a linear camera shake and angular camera shake and couple them together for a smooth but also [...]

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8FM

By |2020-08-30T21:56:36+00:00February 28th, 2018|Categories: Additional Projects|

8FM 8FM is a procedural 2D-Scroller. The player must avoid invisible walls and progress as far as they can.  To do so, they must follow the volume of the music to find openings in the walls and rack up a points!

Pong with OpenGL

By |2020-08-30T22:25:20+00:00January 1st, 2018|Categories: Additional Projects|

Pong I was inspired to give OpenGL and GLUT a try so I decided to take time to work on the all too popular retro game Pong for my next project. This Pong project was implemented using C++, OpenGL, and GLUT. Please have a watch!

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Training Room

By |2020-08-30T21:59:39+00:00December 1st, 2017|Categories: Additional Projects|

Training Room Training Room is a Top Down Wave-Survival Shooter using Unreal and Blueprints.  The player must eliminate enemy waves that appear. The player can slow down time to escape tricky situations but slowing down time depletes the player's energy.

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